Archive for March, 2013

March 28, 2013

“Join” EarthLabs Teacher Alison Mote on a Summer Scientific Research Expedition

This summer a team of scientists will embark on Expedition #341 aboard the JOIDES Resolution, an ocean drilling research vessel, to collect sediment samples from deep beneath the ocean floor off the south coast of Alaska. These sediments are expected to reveal valuable information about Earth’s geologic and climactic past, and to inform current scientific knowledge about the relationship between global climate change, tectonics, glacial advance and retreat cycles, paleo-ocean circulation, and Earth’s changing magnetic field.

The JOIDES (Joint Oceanographic Institutions for Deep Earth Sampling)  seagoing research vessel that drills core samples and collects measurements from under the ocean floor, giving scientists a glimpse into Earth’s development...

The JOIDES (Joint Oceanographic Institutions for Deep Earth Sampling) seagoing research vessel that drills core samples and collects measurements from under the ocean floor, giving scientists a glimpse into Earth’s development. Image © JOIDES Resolution

Periodically, between May 29th and July 29th, Expedition #341 will be LIVE-broadcasted from ship-to-shore through real-time events and interactive Skype chats with on-board scientists, technicians, and crew. Since 2009, these live broadcasts have reached tens of thousands of students, teachers, and museum visitors nationwide, offering exposure to cutting-edge research and STEM careers. Students and teachers can get involved by signing up now for the live broadcast at  or by requesting a Skype chat with the team here. Sign up now, since these Skype chats are reserved on a first-come, first-served basis.

Notably, this year, Alison Mote, a teacher at the Ann Richards School for Young Women Leaders in Austin, TX, will join Expedition #341 as one of two Onboard Education Officers. An Environmental Science and engineering teacher, Alison has worked closely with TERC researchers in developing, field testing, and refining curriculum units for TERC’s EarthLabs   project. With Alison’s support, TERC will be developing a new EarthLabs unit that tells the story of the JOIDES Resolution research expedition #341 and addresses how scientists learn about long-term climate change through sediment sampling and analysis. To learn more about the EarthLabs project and modules, be sure to visit: http://serc.carleton.edu/earthlabs/index.html.

TERC_web

March 13, 2013

New Tumblehome Learning/’Mixing in Math’ Partnership Broadcasted in Times Square!

New Tumblehome Learning/TERC partnership broadcasted over Times Square!

New Tumblehome Learning/TERC partnership broadcasted over Times Square!

This past week, the question circulating around TERC’s physical and digital hallways was this: “Is that photo I saw on Facebook real?”

It is indeed! Our news release on the new Tumblehome Learning/’Mixing in Math’ partnership, announced by PR Newswire, was transmitted to the Reuters Sign in Times Square multiple times Tuesday through Friday of last week. Perhaps if you spent afternoons last week in Times Square, you may have caught a glimpse of the Food Fights, Puzzles, and Hideouts book cover!

So what’s this all about? Tumblehome Learning (THL), a non-traditional transmedia publishing company, has partnered with TERC to publish a ‘Mixing in Math’ suite of games and activities. Developed at TERC and based on work funded in part by the National Science Foundation*, these additions to the THL product line of science books and games include the book Food Fights, Puzzles, and Hideouts and the sets of games Jump Ship and Blockade. Spanning the key topics in the elementary grades’ Common Core State Standards for Mathematics, the products help parents, homeschooling families, librarians, and afterschool providers engage children ages 4-12 in the math of everyday activities.

In fact, Food Fights, Puzzles and Hideouts presents hundreds of full-color interdisciplinary math games, projects, and activities that can be done at home, at after-school programs, at school, or ‘mixed in’ to car rides, snack times, and parties. With the card deck Jump Ship players get nine fast-paced games and 22 different levels of play, and  Blockade packages eight dry-erase board games for 2-4 players and offers 28 game options.

Want to learn more or order any of these products? Please visit the official press release, or Tumblehome Learning’s site to order any of these resources for math learning at prices of $10.95 and under.

* ‘Mixing in Math’ has been funded in part by the National Science Foundation, (ESI-0406675, ESI-0714537, ESI-9901289), and has been extensively piloted with children, parents, and informal educators, including after-school providers, librarians, and family numeracy providers. Independent evaluation shows that the materials improve attitudes about math and build math skills and engagement among adults and children.

TERC_web

March 5, 2013

Girls Are the Newest Game Designers at TERC!

How many developers does it take to roll out six versions of engaging online games in 3 days?

It takes six…11-12 year old girls.

The researchers behind the girls’ energy conservation badge program for Girl Scouts and the EdGE transmedia games are now investigating how girls think about energy conservation through interactive game design for their peers.  In this exploratory endeavor, project researchers are evaluating how SCRATCH-familiar girls apply their engagement around computer programming to promote understanding of energy saving and the connection of energy use to climate change.

From the desk of a game design guru...

From the desk of a game design guru…

Over the course of a three-day on-site pilot, TERC researchers mentored the six 6th grade game designers as they brainstormed, storyboarded, animated, and pushed live their six respective games. The girls were already active members of the SCRATCH community, having learned about the programming technology either through school or tech-savvy parents and friends (several had been designing games in SCRATCH since first or second grade).

While the girls had varying degrees of familiarity with energy issues coming into this pilot, their on-site exposure to some of the complexities of this topic led them to produce demo games uniting interactive story lines with issues of climate change, energy tradeoffs, and sustainability. Their demos included challenges ranging from rescuing fish from environmental hazards against the clock to answering energy tradeoff questions to save a penguin from a melting iceberg—and featured imaginative characters spanning a recycling and composting cat and an energy-tradeoff-wise talking flower.

girlsgames3

Hard at work…

Said one of the designers after showing her game, “This project at TERC was really great. I got to learn more about climate change and think about making a game that would appeal to other people my age—and also younger kids too—so they could learn about global warming at younger ages.”

Said another, “designing with SCRATCH means that kids anywhere around the world can learn about climate change and play our games.”

All six gaming gurus agreed that designing a game that was both fun AND educational was the hardest part of the equation—those categories still have the stigma of being mutually exclusive—and that there was inherent difficulty in addressing lots of ‘tweaks’ and ‘bugs’ in the game design process while not diluting the educational content in their games. But judging from the responsive and compelling games demoed by these girls, their game designing efforts paralleled how one participant described a ‘good’ game experience—“challenging, but definitely not impossible”.